Ground floor walls
There are three ways to create walls in VisualARQ:
- vaWall. Drawing walls as if they were polylines.
- Wall: From curve. Turning curves into walls.
- Wall From Solid: Turning Rhino polysurfaces into VisualARQ walls.
Many of the wall commands are available in the VisualARQ Walls toolbar. Press the right bottom arrow of the wall icon to display this toolbar. The rest of the wall commands are available in the VisualARQ drop-down menu (like _vaWallReverse or _vaWallSelect).
This chapter is divided in three parts:
Create new wall styles
- Open the wall styles dialog: Before you start drawing walls in the model, create the wall styles needed in the Wall styles dialog box. You can open it with the _vaWallStyles command by right-clicking on the wall icon, in the objects toolbar, or from the drop-down menu: Wall > Wall Styles.
- Create a new style: Press the New Style... button and follow the steps of the wall style wizard to define the new style parameters:
- Number of components
- Name and thickness of each component
- Wall Height (this is just a value by style, you can later change it by object)
- Wall reinforcements
- Edit the wall style: The new wall style appears in the list of wall styles. You can edit its parameters anytime by selecting the wall name or its components name: expand the wall style to see the components. Edit them from the Geometry and Reinforcements tab.
- Wall Attributes: You can assign the wall attributes, such as the layer they belong to, render material, or the hatch pattern, in the Attributes tab.
- Duplicate wall styles: To create new wall styles you can either repeat the steps through the “New wall style” wizard or just duplicate an existing wall style and edit its parameters later on. You can even add new components to a wall style by right-clicking on the style name (a context menu will be displayed) > New > Wall component.
- Turn the layer with the Ground floor bitmap on.
- Run the _vaWall command to start drawing the walls. The wall insert dialog box will appear with the list of existing styles.
- Wall insertion options: Select the insertion options and start drawing walls in the model as if you were drawing lines, following the floor plan bitmap. You can change the wall insertion options for each piece of wall without closing the command.
(TIP: Use the auxiliary curve which was used to create the interior Ground floor slab as a reference object for snapping the exterior wall).
- Curved Walls: Use the Wall: From Curves command for the curved walls of the floor plan.
- Select the Curve used to create the inner Ground floor slab and Explode it with the _Explode command (you could also use the _Split command to split the curve from the point where the curved walls start).
- Run the _vaWallFromCurves command (available in the Wall command toolbar). The wall insert dialog will appear.
- Select the wall insertion options.
- Select the curve or multiple curves you want to turn into walls.
- Change wall parameters: After the walls are created you can change their parameters (in the VisualARQ Properties in the Rhino Properties dialog box ).
- Split a wall: Run the _vaWallSplit command to split a wall into two different walls:
- Select the wall you wish to split.
- point where you wish to split the wall. This point is always placed along the base line of the wall.
Now you can edit the two resulting walls independently.
- Place the curved glass walls on the Glass layer.
(TIP 1: When you create new walls, avoid clicking everytime there is a new opening (a door or a window). Just create the wall from one end to another and later on you will insert the opening inside.)
(TIP 2: When inserting walls you do not have to care about which wall style to insert even though they have different width or height. You can change their style or geometry afterwards in the the VisualARQ Properties in the Rhino Properties dialog box .)
- Run the _vaWall command and start drawing the walls of the interior of the house. The wall insert dialog box will appear with the list of existing styles and insertion options.
- Wall control points: The wall dimensions and position can also be edited through the wall control points. Select the wall to modify and turn its control points on with the _PointsOn command . Each wall has three different kinds of control points:
- Start and end control points (insertion points)
- Control arrows (horizontal): constrained in the horizontal direction
- Control arrows (vertical) (not editable in the Top viewport)
- Curved walls: Change wall path: The only way to create curved walls is with the Wall: From curves command or the Wall: Set path command (right click on the Wall: From Curves icon ):
- Create the curves first.
- Select a wall path you wish to modify.
- Select the curve that will define the new wall path. It can be any type or shape of curve as long as it is flat and open.
Ground floor topics: